Skip to main content

Jusa Lok

·1272 words·6 mins
Matt Schwennesen
Author
Matt Schwennesen
Ph.D. Student and Tabletop Gaming Enthusiast
Table of Contents
This stat block is out of date. For the most recent version, please log into Foundry.

CR 9 Lawful Good Medium Humanoid (Human)

Initiative +3; Senses Perception +16

Defense
#

AC 18, touch 12, flat-footed 16 (+6 Armor, +2 Dex, 0 Size)

hp 81 (9d8 + 36)

Fort +10 Ref +5 Will +13, +1 against traps

Defensive Abilities Reactive Healing

Offense
#

Speed ground 30 ft

Space 5 ft, Reach 5 ft Melee Morningstar +7 / +2 (1d8 + 1 B & P)

Ranged +1 Blackwood Composite Longbow +8 / +3 (110 ft, 1d8 + 1 P, x3)

Spells Prepared (CL 9; concentration +16, +22 to cast defensively)

Jusa normally uses the Information Broker spell below.

Statistics
#

STR 12 (+1), DEX 14 (+2), CON 18 (+4), INT 10 (0), WIS 24 (+7), CHA 16 (+3)

Base Attack +6 / +1; CMB +7; CMD 19

Skills diplomacy +12, heal +17, knowledge +12, perception +16, spellcraft +8

Languages Common

Feats Combat Casting, Quick Channel, Reactive Healing, Selective Channeling, Point-Blank Shot, Warrior Priest

Gear Morningstar, +1 Blackwood Composite Longbow, Trapwarding Four-Mirror Armor, Cleric’s Kit, Scrivener’s Kit, Silver Holy Symbol, Wand of Cure Light Wounds (42 Charges Left), Headband of Inspired Wisdom (+4), 5500 gp

SQ Aura, Channel Energy, Domains ( Archon (Law) and Memory), Orisons, Spontaneous Casting

Special Abilities
#

  • Aura: Jusa has a particularly powerful good and lawful aura which can be detect by spells like Detect Good or Detect Law.

  • Channel Energy: 6 (3 + Cha Mod) times per day, Jusa can channel 5d6 (1d6 + 1d6 per two Cleric levels) points of positive energy to all creatures in a 30 ft burst as a standard action (or as a move action by using two charges with Quick Channel), choosing to exclude three (Selective Channeling), choosing to either heal living or harm undead but not both.

  • Domains: Jusa follows the Archon (Law) and Memory domains. The grant the following benefits.

    • Touch of Law (Sp): You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11. You can use this ability 10 (3 + Wis Mod) times a day.
    • Aura of Menace (Su): You can emit a 30 foot aura as a standard action. Enemies in this aura take a -2 penalty to AC and on attacks and saves as long as they remain inside the aura. You can use this ability for a number of rounds per day equal to your cleric level (9). These rounds do not need to be consecutive.
    • Recall (Su): With a touch, you can cause a creature to recall some bit of forgotten lore or information. The creature can retry any Knowledge skill check it has made within the past minute, gaining a insight bonus on the check equal to your Wisdom modifier. You can use this ability 10 (3 + Wis Mod) times a day.
    • Remote Viewing (Sp): You can use Clairaudience/Clairvoyance at will as a spell-like ability using your cleric level as the caster level. You can use this ability for a number of rounds per day equal to your cleric level (9). These rounds do not need to be consecutive.
  • Spontaneous Casting: Jusa can expend a non-domain spell of any level to cast any cure spell of the same spell level or lower. Those spells are now listed. Cure Light Wounds (Level 1), Cure Moderate Wounds (Level 2), Cure Serious Wounds (Level 3), Cure Critical Wounds (Level 4), Cure Light Wounds, Mass (Level 5), Cure Moderate Wounds, Mass (Level 6), Cure Serious Wounds, Mass (Level 7), Cure Critical Wounds, Mass (Level 8)

Alternative Spell Lists
#

Clerics can prepare any spell on the Cleric Spell List, however like Wizards they prepare spells on a one-to-one basis with their spell slots. These lists will assume that Jusa has decided to not prepare a single spell multiple times, but that is a possibility.

Domain spells are marked with an ‘*’ and exclusively use the ‘+ 1’ spell slot. They cannot be used as part of Jusa’s Spontaneous Casting ability.

Healing
#

Combat
#

Paranoia
#

Delirium [X]
#

Information Broker
#

Equipment Wish-list
#

  1. Celestial Armor (22,400 gp)
  2. Headband of Inspired Wisdom (4,000 / 16,000 / 36,000 gp)
  3. Belt of Incredible Dexterity (4,000 / 16,000 / 36,000 gp) or Belt of Physical Might Strength and Dexterity (10,000 / 40,000 / 90,000 gp)